EDIT #3: It's supposed to be Gamorreans! The Gungans enslaved the Gamorreans!
EDIT #2: I can't believe I forgot the Trollans and their Retarded Magic--hold up, I'm not using an insulting term that used to refer to mentally handicapped people--no, Trollans, like Orko, are unable, when on worlds other than Trolla, to use their magic to its full potential--it's retarded. Other than that, they're floating goblins.
EDIT: I forgot the Mutants of Thundera! (Frogmen, Baboonmen, and the other one. Also Turtlemen and Ratmen, if you know what I mean.)
And there have to be Skunkmen of Eternia. A bunch of 'em. Skunkmen.
These races will be used in my OD&D and Swords & Wizardry campaign.
All Mongo-oids can opt to begin play with knowledge of Mongo-oid space piloting.
Hawkmen (3-D bird-person worldview)
Sharkmen (underwater shark-person worldview, water-breather)
Space Vikings (Lionmen) (bloodlust)
All Thunderans have a Beast State power, a sort of lycanthropic double-self which embodies the idea that "knowledge can't track experience to its lair," except Jaguars who instead have a Spirit Shape and Haunt powers, and other Jedi mind tricks and shit.
Snarfs (see Hobbits)
Can opt to begin play with knowledge of Eternian/Etherian space piloting. Equally proficient with Science and Magick.
Beeman (3-D bird person world view)
Beastman (psychic dominance of beasts)
Merman (underwater shark-person worldview, amphibious)
Snakeman (spitting or gas breathing)
Lizardmen (tail slap, rending claw and jaw)
Mossman (Swamp Thing or Man-Thing)
Can opt to begin play with knowledge of Eternian/Etherian space piloting.
Rebellion races are proficient with Magick
Talking Furniture (worship a god not made of meat)
Horde races are proficient with Science (by which I mean technology)
Mantennoid (giant head, annoying voice)
Grizzloid (wolly coat, rending claw & jaw)
Horde Robot (worship a god not made of wood, I guess these 'robots' have Cylon software)
Can opt to begin play with knowledge of New Texan space piloting.
Robot Horse (built-in raygun)
Gungans (originally diaspora from the wreckage of Naboo (Death Star III), they conquered the Gamorrean homeworld and enslaved the natives)
Gamorreans (the Gungans of the Gungans)
Gorns (tail slap, rending claw and jaw)
Bored and/or unserious players (wait a minute, did I even read the rest of this list?) can play one of these races:
They're all essentially Goblins.