Wednesday, March 31, 2010

Wild West Cinema from Spectrum Games

I just bought Wild West Cinema, which is I believe the latest release from Spectrum Games (who also brought you Cartoon Action Hour Season Two, a game I really do plan to get to. Okay, no plan, but I HOPE to get to it).

I also, uh, hope to share my thoughts on the game after I've had time to read it and kick the tires. Naturally, since I have now posted about this, I will never do it.

What struck me at first glance was the "monster" stat blocks--I love the presentation and am excited about the lightness of rules it suggests.

Here's a sample:

That looks just like the kind of stat block I want to use.
The PCs have moderately long skill lists, which I'm less excited about, and the tone of the rules seems to favor story-oriented and play-acting type gaming (the experience rewards, for example include those for advancing the story), but that will be easy enough to ignore and instead play the right way: treasure and money are your points; points are your only goal.
Even with these quibbles, I am motivated to round up some rounders for a session or two--just as soon as we're done with the Murderworld (Jeff Grubb, 1984) module for for Marvel Super Heroes.
I hope you'll give Wild West Cinema a look as well.


T. Smitty said...

I'm always on the lookout for a good environment for a Dark Tower rpg.

Aaron Nuttall said...

I will play in that game. I might even read one or two of the books.

Trey said...

Hi, Aaron--This is a game I've been interested in. Any chance of a more in-depth review when you've had a chance to try it out?

Aaron Nuttall said...

Welcome, Trey. I will take your request as encouragement. It's about time I did some work around here!