Wednesday, July 28, 2010

Here's how hit dice are gonna work

The human standard is a d6 hit die. When you get hit, roll your hit die, if it's less than or equal to the enemy's damage roll, you've been wounded. Fighting men will get bigger hit dice as they get better. And monsters will be a vast forest of befuddlement.

Then you roll to find out where the wound is. This will result in injury or, about 1 in 5 times, in death.

Depending on the location, there will be a variety of penalties and danger; I'm thinking broken bones and infection.

Becasue I'm getting specific (well, not right now, but when I do. . .) I'll have to take into account the three basic types of injury: blunt force, laceration and puncture. There are weapons that specialize in those things to differing degrees. And if I'm doing that I'd better include some differing effects for the different classes of armor, maybe with three broad classes there as well, with perhaps an intermediary between mail and plate. Wikipedia calls it transitional armor, I think. No, it calls it transitonal armour.

I know that a nebulous smattering of ideas isn't very useful to you, and perhaps not worth your time to read, but go ahead and give me any suggestions for precedents and directions others have taken with this line of thinking. Thanks!

By the way, Tommy and Alan, I don't intend to apply this to LotFP:WFRP right away, but maybe we can give it a test run before the Big Game arrives.

Tuesday, July 27, 2010

Thanks again, Dungeon Master!

Wil Wheaton's twitter feed reminded me that today is Gary Gygax's birthday, so I just want to take a moment to once again express my gratitude for his part in this game we love.

I'll be perusing the DMG is his honor this evening. I was going to do that before I was reminded of the date, but now I've added the "in his memory" part.

What sort of illustration should I use?

Here's the picture from the Gary Gygax Statue Facebook page:

Sunday, July 18, 2010

How much does D&D need experience levels?

When I think about it, probably with too much naive 'realisticness' as the ideal, I'm dissatisfied with the increase of hit dice at each level up.

Think of a technically proficient guitar player--isn't he about as good as he'll ever be once he masters the instrument, say as a teenager like Clapton and Page? They might get wiser but are they going to play with all that much more technical proficiency?

So, if a guitar player is like our fighting man, isn't he 95% as good as he'll ever be when he sets out for glory as a strapping youth? Wouldn't it be even more glorious if he ended his career showering in golden coins upon a raft of his enemies' long bones, floating on the river of the blood of all the world's dragons, if he got to that point without all those extra hit points--if it was the treasures and storied arms he gathered in his adventures that made him great, not a game mechanic designed to make it easier for him to achieve greatness.

Wouldn't this make gold equal experience in an even more fundamental way?

Something new would have to devised to handle access to higher spell levels, and a skill system (which I guess is the way this concept is usually handled) would seem to be very appropriate in this form of the game.

This idea appeals to me. I'm interested in the opinions of the wise on this matter--though apparently not enough to pose this question in a forum where any of them will see it.

Friday, July 16, 2010

How the Dinosaurs Got Their Lasers

Millions of years ago, back in Dinosaur Times on Earth, there were all kinds of civilizations on Mars with a bunch of uniquely Martian artforms, philosophies and all that crap--but the interesting thing was the giant white four-armed apes.

One of these Martian cultures launched a Mixed Martian Martial Arts Tour Rocket to Earth (still in Dinosaur Times) to fight a bunch of title bouts. Of interest to us today is the one that pitted Martians on Tyrannosaurs with Laser Howdahs against giant white four-armed apes.

Obviously, it was a disaster for the Martians and the apes rioted and ate all the Martians and zapped the Lasersauruses with suspended animation rays.

Flash forward a couple hundred million years: the apes have evolved into humanoids--smaller now, about the size of the native hominids, but still four armed. However, the lower two arms are now much smaller than the upper two and are called "tickle arms" because they are now generally associated with intimacy, while the "work arms" do the manual labor.

Now, the ancient Martian Martial Arts technology is a true marvel, as the suspended animation field generators continued to function through all the eons, though they are starting to show signs of malfunctioning. . .

The Laser Howdahs, of course, haven't aged at all, as they have been Outside Time all this, er, time.

Well, crap--here's half an episode of Dino-Riders, show that I really wish I had known about before just now:

Thursday, July 15, 2010

I just sent Raggi some money!

I've placed my order for LotFP:WFRP and Hammers of the God.

Have you?

Friday, July 2, 2010

With thanks for inspiration to Jeff Rients

No doubt you saw Jeff Rients's Encounter Critical scenario starters early this week.

Here's a few I thought of by trying to rise to his level of awesomeness:

1) Inspector Gadget and the Power Rangers must team up to save Moses from the Borg Terminators.

2) The mogwais on the cargo deck broke into the crate of magic Jelly Bellys and now a tribe of evil monkey-lizards with super powers is loose on the ship.

3) Your Firefly-class vessel is set upon by Reavers--who turn out to be Space Hippies who grew up to be Space Yuppies in the Space Eighties and are just out to have some Brett Easton Ellis-type good times with their cocaine lasers*.

4) A lawyer from a supernatural law firm (Daniel Dae Kim) joins forces with a Minbari bounty hunter (Mira Furlan) and they travel to a mysterious island to bring a rogue gaseous lifeform to account for his pointless television show.

* "cocaine lasers" is from the song "Pobody's Nerfect" on the new Wolf Parade record, Expo 86.